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Old 05-17-2009, 11:42 AM
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Teksuo Teksuo is offline
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Default Red Faction: Guerrilla - Xbox 360

On Thursday, May 21, the multiplayer demo for Red Faction: Guerrilla is coming out. Providing the game demo turns out well and after evaluating the aspects of multiplayer that are available in the demo with other members of the clan, I would like to setup a Red Faction: Guerrilla division when the game is released on June 2nd.

The gameplay in Red Faction: Guerrilla is very similar to many of the games supported by clan now and in the past, with one drastic difference; the environment. When the match starts, the map is full bridges and buildings and other man-made structures for the player to utilize as cover and tactical positioning. However, some of these structures can be very easily destroyed, with others taking more work and ingenuity, which will force players to think about where and how they use vantage points and for how long, which will almost certainly create fast paced, constantly moving matches that won’t be bogged down by someone “camping” behind a building or glitching on to a roof top; if you can’t reach them, simply find a way to bring them down to you.

This style of gameplay will make for matches that are constantly fresh and moving and will offer more creative opportunities for players to take out opponents rather than just “Get the best weapon, find the best place to park, spam weapon until the other team is dead.” Since the whole environment can be used as a weapon, matches will be more dependent upon who can utilize the environment and the hardware in order to win a match. In team based matches, this could create situations that cater to both the skilled and tactical and the fast and frenzied player. A team of people, who like to run around blow things up, might actually have the upper hand in some cases, while a team who likes to carefully pick out structures to control and destroy might have a better chance at surviving with planning and know-how.

Red Faction: Guerrilla has competitive gameplay modes such as the usual deathmatch and team deathmatch game types including:
  • Anarchy – Deathmatch; Kill or be killed.
  • Team Anarchy – Team Deathmathch, working together to rack up kills.
  • Capture the Flag – Fight your way into the enemy base, destroying it if you have to, reach the other team’s flag and get it back to your base.
  • Siege – Two teams take turns attacking and defending areas on the map. The attacking does everything they can to destroy everything inside, while the defending time has use a special gun to rebuild and slow the destruction. The team does the most damage at the end of the game wins.
  • Damage Control – Two teams fight for control of points on the map by destroying them and then using the Reconstructor to rebuild them as their own.
  • Demolition – A VIP mode where each team has an Engineer who works to destroy everything on the map in order to score points, while the other team has to take him out and protect their engineer. If the engineer dies, you cannot gain points toward your score.

In addition to these adversarial gameplay types, Red Faction: Guerrilla will also have the unique Wrecking Crew modes in which players take turns to see who can do the most damage in a given amount of time. While only one player can be out on the map at a time in the Wrecking Crew modes, other players can spectate and watch the current player reign havoc across the map. These include:
  • Barrel Dash – There are 5 red barrels spread throughout the map, and you have 1 minute to destroy them and everything else around them. You gain bonus points by destroying blue barrels that are scattered throughout the map and for having time left over.
  • Total Chaos – Destroy everything! You have 1 minute and unlimited ammo to do as much damage as you possibly can.
  • Rampage – You’re given unlimited ammo and 3 minutes to destroy everything…however: Every shot you take and every jetpack burst you use eats at your time, so you have to use each wisely.
  • Escalation – You’re given a limited amount of time and ammo to destroy the structures around you, however with each round the time increases giving more you and more freedom to go berserk.

Modes like this not only offer a nice distraction from the usual multiplayer matches, but they also offer players a chance to familiarize themselves with the effects certain weapons have on the environment which in turn could help them become far more efficient in adversarial matches. During practices, this could be a fun, yet productive way to break up the usual PvP practice sessions.

While I do not have a full list of people who would be willing to join the division yet, I do have a few, and I’m confident I will be able to find enough members to meet the 8 player minimum before the game’s release, if not before the release of the demo. Once I have my full list of members I will their tags and contact info available immediately.

I believe Red Faction: Guerrilla would be an excellent addition to the games already supported by the clan and I believe that if we start the division early enough we could more quickly attract members and recruits, male and female alike, who are looking to join an RF:G clan.

Thank you for your consideration.
-H2O Teksuo

For more information on Red Faction: Guerrilla, you can visit the official Red Faction: Guerrilla Website or Gametrailers.com
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Last edited by Teksuo; 05-17-2009 at 12:21 PM.
 

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