PDA

View Full Version : A Lecture on Nomenclature and Military Tactics


SpcKash
12-10-2006, 05:57 PM
First, let me explain a little bit about myself. My Name is Specialist Matthew Kasharian, a Soldier in the U.S. Army National Guard, Military Police, based in Virginia Beach, Virginia.

I've been in the Army for coming up on three years. As of yet, I have NOT been deployed over seas, nor have I seen true to life, lead flying, grenade heaving, IED infused combat. I have, however, been TRAINED by those that have seen combat, and in training scenarios, where people run, sprint, duck, jump, dive, throw, shoot and tire, I have seen what works, and what does not. I will now bestow upon you some things that, despite the fact that in RB6:V you will not tire or waver in your aim, will work. I have seen them work, I have practiced them personally, and even though these things worked while I played in tandem with military personell, they will help you, and if the clan as a whole begins practicing them, we will function more-so as a unit, and spirits forbid, a military unit.

I submit the following as a serious addendum to the policies and procedures currently in effect with H2O's Rainbow Six : Vegas section, and while I understand I am only a recruit at the moment, even if I do not "make the cut" I hand these tips and strategies to the clan as a gift of my coming. Moving right along.

Firstly I submit the phonetic alphabet. This was developed by the military to be used for all codes and spelling, as none of the following sounds similar, and can be distinguished even through heavy accents. It does NOT leave room for simple mistakes such as through the pronunciation of letters like "B" "D" and "P".

Alpha Bravo Charlie Delta Echo Foxtrot Golf Hotel India Juliet Kilo Lima Mike November Oscar Papa Quebec Romeo Sierra Tango Uniform Victor Whiskey X-Ray Yankee Zulu

These are to be used for pretty much anything your imagination can come up with, for sector names ("Contact in Sector Alpha, moving to Bravo!") to unit names ("Bravo Charlie reporting!") to operation names ("Plan Alpha has failed, revert to X-ray!")

It may be pertinent, given that in RB6V, one does not nessicarily know WHO is speaking, to assign a phonetic name to all troops in the AO (Area of Operation)

Reporting

Firstly, let me mention that it is VITAL to give vocal reports as quickly, clearly and to the point as possible. For example, "Contact! Shooter, High left!" is much faster than "I see a guy in the top floor, far left side window. I think he's shooting at me!"

Nomenclature

Next, I will give brief definitions of all nomenclature that I have used, or have heard in my service.

"Contact!" - I have, through sight, sound or other disturbance, come into contact with the enemy forces and are engaging or have been engaged by them.

"Shooter!" - I have, through sight, sound or other disturbance, witnessed an enemy firing his weapon.

"Tango!" - I have, through sight, sound, or other disturbance, witnessed an enemy soldier or other unit.

"High" - Used to identify that someone or something is above my plane on the battlefield.

"Low" - Used to identify that someone or something is below my plane on the battlefield.

"Left" or "Right" - Used to identify that someone or something is in the corresponding direction of my position.

"Frag Out!" - I have thrown a grenade away from my position, do not advance until it detonates.

"Displace!" - Used to signel the surrounding friendly troops that something, such as incoming fire, grenades, or other high threat munitions have been sent in our direction. At this time, all troops flee in opposite directions and find cover immediatly to minimize the damage to the force.

"Claymore, Claymore Claymore!" - Used to signal to surrounding friendly forces that I am detonating a remote explosive, and not advance until it has detonated.

"Flash, Flash!" - Used to signal to surrounding friendly forces that I am throwing a distraction device, and to not advance until it has detonated.

"AO" - The area of operations, or the area in which we have designated our battlefield to be.

Bounding

Bounding is a tactic used to move through unsecure territory with minimal threat to forces.
In the act of bounding, one team moves forward, calling "Alpha moving!" then, once they are in position, they call "Alpha Set!" at this time, two things happen. Firstly, Alpha covers all the fields of fire they can manage, preparing to protect Bravo team while they move to the next position. At the same time, bravo calls "Bravo Moving!" and bounds past Alpha to a suitable position, ahead of Alpha team. Once Bravo team is in position, they call "Bravo set!" and Alpha team repeats the process. While it may seem slower, hopping forward like this, it keeps both teams in postion and covering their allies while the other moves, giving the maximum protection with minimal threat to each other.

Slicing the Pie

This is a tactic that everyone SHOULD be familiar with. It is the act of using a portal, being a doorway, end of a hallway, or some other entrance, as a way to expose themselves to the minimal volume of enemy fire. You step from one side of the portal to another, slowly examing each section of the room. This does not mean LEAN into a room. If you slowly step around the doorway, you will only ever be exposed to fire from the section that you can immediatly fire upon, and not the whole of the room itself.

Top down, clear

In most instances, it is best to clear a structure from the roof down, as this forces the fleeing enemy into the open, instead of causing them to back themselves into a corner, or the roof. This is possible in some instances in RB6:V, but not always. However, should the enemy flee into the open ground below, that allows for one of the most effective military strategies, the Ambush.

Ambush

The ambush is, beleive it or not, the most incorrectly used capability of military video gamers and real life soldiers. A proper ambush is correcty timed, well executed, and almost impossible to walk away from.

A properly executed ambush consists of 3 parts. These Parts are Set up, Execution, and Withdrawl.

Set up

Setting up an ambush is moderatly complicated. Obviously, it is best to know the enemies path of approach. Troops should be deployed in a V shape to avoid friendly fire. Deploy your forces in such a way that your heaviest weapons, most likely a sniper or LMG has a clear field of fire throughout the kill zone, directly facing the entry. Other small arms should be the branches of the V. Optimally, there should be explosives placed in such a manner to create a cap to the V. i.e. as follow entrance and claymores --> ( > <-- LMGs and small arms.

Once this is set up is complete, you are prepared to ambush the enemy forces.

Execution

Execution is the step that most forces fail on. Once the enemy is spotted, most forces commence firing. This is NOT when execution should begin. Wait until the enemy either A: Spots or otherwise usurps the ambush B: or steps into the halfway point of the V. Should the enemy advance halfway into the V, you are at your optimum point to spring the trap. At this point, the commanding officer orders the force to commence attack. The LMG, sniper, or other base of fire begins the attack. Since the enemy is half way from their entry, and hopefully clear of cover, the ambush should end quickly, with a high volume of enemy casualties. Should the enemy continue forward, or attempt to take cover, continue the attack until no enemy remains. In the event the enemy begins to retreat, the explosives placed to their rear will eliminate them rapidly, all but destroying them. In the event scenario A occurs, or upon the completion of scenario B, we move to step 3, Withdrawl.

Withdrawl

Regardless of the outcome, a rapid withdrawl from the ambush site is required. ALWAYS ASSUME THAT THERE ARE STILL HOSTILES IN THE AREA! Fall back out of the ambush site, bounding as you go. Once clear, the commander will call for a rallying of the troops, and all survivng troops will gather up, and move on, determined by the commanding officer and the current situation.

Thus ends part 1 of my Lecture on Military Nomenclature and Tactics.

I'm just going to add a poll to see what people think about this information, and if they found it informative, or just kind of useless drivel.

H2O Default
12-13-2006, 08:13 PM
I don't play RB6:V but I really do love to read tactics directly derived from the military, thanks for sharing!

WearyGamer
12-13-2006, 09:34 PM
nicely put. thnx for sharing

Pencilposer
12-13-2006, 10:33 PM
I am going to use this in my next nerf battle.