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View Full Version : Asda 2 - Sequel to the popular F2P MMORPG Asda Story


H2O AnthraX
05-04-2011, 06:53 PM
Hey guys. I've been registered for the Closed Beta of this game since the option was available. I'll write a review once I'm done with the testing on Saturday night; so, I will be on Vent, just jamming out bug reports left and right, up and down. This is a good experience for me since I'm going to college for Game Programming... and this is actually a project that my Programming teacher wants. A 3 page report on how the player interacts with the game, what options are available to the player via customization and questing, etc. etc. I hope I can get to design the next Fallout or Elder Scrolls game (yeah. right. I know I'm exaggerating, but, can you imagine how epic that would be?!). Anyway, Just wanted to give you a bit of a rundown of the features of this game.

BUT! A little info on it's predecessor, Asda Story.
Asda Story is a massively multiplayer online role-playing game developed by MaxOn Soft Corp and is published by GamesCampus for the North American market, Play Media Group for the European market, OnGame for the Brazilian market, nDoors for the Japan market and mGame for the Korean market. The Open Server for Asda Story launched on August 5, 2008. The game was originally called "MicMac Online" in Japan and Korea. The Japanese MicMac service was closed on September 30, 2008 after running for two years.
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Gameplay
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The game has a Soul Mate system where two players can become Soul Mates. If one Soul Mate is offline, the player can help to level up his soul mate's character. Experience will be stored for the Soul Mate that is offline. Soul Mates also have access to special skills available only to them. However the soul mate system is still largely unfinished.

Characters can also dig for items, similar to mining in many other MMO games. Digging may be carried out anywhere except in towns. All that is required to dig is a shovel, which all characters are provided with from the start. The nature and quality of items obtained by digging varies according to the level of the character.

Characters may also obtain titles, which can be displayed above their names. Titles are obtained by participating or carrying out a diverse variety of actions in the game, from simply picking up everything they find to helping NPCs by completing quests to joining clans. Currently achieving a title only awards the player the ability to display it, but there are plans for certain titles to award other more tangible benefits, such as providing stat bonuses.

Characters start at level 1 with the generic job of "beginner", which has no skills available to it. At level 5 players may choose a class of Warrior, Archer, or Mage by undertaking a quest from the appropriate NPC. Additionally, each class has a second and third job tier which they can advance to. All these class changes are available at levels 5, 24, and 40. Experience gain is not stopped during those levels so it is possible to continue leveling up without taking the job change quest.

The Faction War System is a unique system where players above second job change can choose between 3 factions and battle against one another in a pvp format to gain honor points and coins which in turn can be used to buy special items from the war shop. The Faction War System is split into three different stages, one for levels 24-39, another one for lv 40-59 and the last one for levels 60 and above to make it more balanced and provide lower and mid level players with a more entertaining war environment.
Character stats are incremented automatically in this game instead of being allocated by the player. To complement a character's natural stats, can obtain socketable items called Sowels which, when inserted into items, augment player stats.

Each of the three first tier jobs of Warrior, Archer, and Mage has three skill trees each. Progress along a skill tree is generally dependent on having points in skills lower in the tree, limiting cross-tree skill selection. Generally, a character of a chosen class will usually concentrate on one skill tree and spend only a few points in the other skill trees available to that class.

And now, the list of features that will be in Asda 2, and MANY more features to be implemented by the time Open Beta starts!

Limitless Customization, Endless Variety!

Choose between 8 Classes to match your playing style!
Hundreds of skills and dozens of Job Classes to progress through!
In-depth item alteration systems allow you to modify your equipment to extreme degrees!

Look the way you want without sacrificing stats through the unique Sowel and Avatar Systems!
Hardcore Faction-based PvP!

Join either the Light or Darkness Faction and conquer cities to gain server-wide benefits!
Earn PvP Ranks, powerful equipment, and some of the best items through the Faction PvP system!
Multiple PvP modes and battlefields let you take control of entire maps!
Faction Death Matches will allow you to settle grudges personally!
Revolutionary Soul Mate and Marriage Systems!

Join forces with your Soul Mate to level faster!
Become far more powerful than when playing alone!
Gain access to unique Soul Mate abilities and Guild Skills!
Get bonus item rewards and in-game perks by playing together!

As you can see, the developers of Asda 2 have some revolutionary features that haven't been introduced (as far as I'm aware). I can't wait to test this game. If requested, I could even do gameplay videos since the requirements are breakfast for my computer (it IS an anime MMO for crying out loud).

Again, I'll write a review just for my peeps here at PMS|H2O and hopefully, some of you will decide to play it, and maybe we could even get a division going! Wish me luck on my report though. It's gonna be boooooooooooooooooring to test a game for a grade, but hey, it'll basically be the same if I'm programming a game... just... a lot stricter and I'll have a deadline. XD :mvboogie: