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View Full Version : build xbox 360 games really soon for Hobbist


H2OSilentCid
09-16-2006, 02:00 PM
Microsoft is trying to do one better than Nintendo by making development for X360 a simple and most importantly, cheap process. To that end comes the release of the public beta of XNA Game Studio Express, the technology designed to open up game development to new audiences, including hobbyists, students and independent developers, in the hopes of injecting a shot of creativity into the electronic entertainment industry.

Novice game creators can download the tool now, go to http://msdn.microsoft.com/directx/XNA/default.aspx. To develop games for Windows XP and Windows Vista, at no charge. The games built on Windows can be migrated to the Xbox 360 console system starting this holiday season as part of the XNA Creators Club subscription for USD 99/¤99 a year, or a four-month trial cost of USD 49, opening up retail console game development to anyone for the first time.

Since the announcement of XNA Game Studio Express˘ upcoming availability on August 14, the public response has been overwhelming – more than 100 schools have requested information on how they can incorporate XNA Game Studio Express into their curricula and the breakthrough news has generated millions of hits on Internet search engines.

As one of nearly 20 leading universities worldwide incorporating XNA Game Studio Express into their curricula, including Southern Methodist University˘s Guildhall and the University of Southern California˘s GamePipe, Microsoft announced additional support from DigiPen Institute of Technology in Redmond, Washington, a leader in the field of digital interactive entertainment education. Through its ProjectFUN software running on XNA Game Studio Express and summer workshops starting in 2007, DigiPen will bring Xbox 360 console game development for the first time ever to thousands of children ages 10 through 16.

In conjunction with today˘s release of the XNA Game Studio Express beta, XNA partner GarageGames will begin enrollment for its Torque X beta program which can be accessed via the same website. Torque X includes both Torque Game Builder and a version of the Torque Shader Engine which have both been developed in conjunction with XNA Game Studio Express, allowing budding game developers to use drag and drop tools to easily create great games. The final version of Torque X will be released this holiday.

The final version of XNA Game Studio Express and the XNA Creators Club for building and distributing games on the Xbox 360 will launch simultaneously this holiday. XNA Game Studio Professional will be available in spring 2007.

Sargonas H2O
09-25-2006, 03:18 PM
this thing looks pretty cool. Our company just got contracted today by THQ to run the repository and distribution back end for a project of theirs. It got all dumped on my desk, so I've got all the documentation for how a company can setup a server farm to deploy everything to the live network once your game has been authorized and signed off on. Looks pretty cool.. Obvisouly i think I'm not allowed to go into details, but it looks really slick and a great system for professional studios and small time developers allike to publish content to the system.

H2OSilentCid
09-25-2006, 04:02 PM
That would be when you get a commerical license of the professional edition. Use the express you can only share it with people who have the subscription.

H2O SkywalkerX
09-25-2006, 09:45 PM
this will be good for those people who make a good game, but don't have money to produce it. =]

SuperSaiyan4
09-26-2006, 04:08 AM
As the saying goes...Old news is still or always good news :p :D